"A casual 1-5 player co-op adventure where you explore the ocean, catch fresh fish, prepare sushi, serve customers, and grow your restaurant while uncovering the secrets of the mysterious Deep Blue."
Mornings you dive: shallows first, then the reef drop-off, then — once your oxygen gear and nerves allow — the trench. Evenings you run the sushi bar on the pier: slice what you caught, roll it, serve it before patience runs out. 1-5 players, split roles or chaos your way through. Early Access ($7.83) since August 20, 2026 by PaperPixel Games; the trench has story in it, and the community is still mapping it.
"We bought this to cook sushi. We stayed for the trench." — Steam review
Ship's Log — what the crew is arguing about
Does the door at the trench bottom open? (ONGOING 🔥 288 replies)
Day 8ONGOING
At 60m in the trench there is a closed iron door with light behind it. Eight days, nobody has opened it — lanterns brought, full crews, 3am visits, saluting at it. Placeholder theory (EA unfinished) vs key theory (a key exists that we have not found). The devs replied on Discord with a single eyes emoji.
Deep-dive oxygen ledger v2 finalized (VERIFIED ✅)
Day 6VERIFIED
Frame lab + dive crew re-measured: oxygen burns on depth×time, with 40m costing 2.4x per second vs 10m (not the intuitive 4x — buoyancy compensation refunds some). Ascending steadily saves 18% vs sprinting up. Table is on the Beginner Guide; the sprint-ascent camp is officially dead.
Storm-fish spawn pattern hypothesis (DISPUTED ❓)
Day 5DISPUTED
One player staked out seven storm nights and claims rare fish spawn "within 90s after lightning" (11 samples, 9 hits). Dissent: n=11 is nothing, and you cannot watch every depth band. The community now waits for one big storm to verify together.